He’s from Boston, runs extremely fast and loves to mock his opponents. The scout is one of the most popular classes in the game, especially suited for capping points and deploying hit-and-run tactics.
The scout has a rather dull armory, though it should definitely not be underestimated. His strength doesn’t lie in his choice of weapons but in his special abilities. Needless to say, he’s the fastest class in the game an and the only one who can ”double jump”.
The ability is rather self-explanatory, and basically gives you the power to jump twice. It can be used to reach greater heights, or simply to change the direction in the middle of a jump to avoid being shot. Furthermore, he’s able to capture points twice as fast as any other class, which makes him a vital part of any push.
The scout is able to wield three different weapons: a baseball bat, a scatter gun and a pistol. None of them require any further explanation, so instead I’ll head straight for some basic tips and advice to all the novice scouts out there:
- If you’re caught up in a fire-fight, you should constantly be on the run. The scout hasn’t much health and is easily killed if standing still, but the opponents will have a much harder time killing you if you’re a moving target.
For instance, if you’re facing a heavy you could jump constantly right past him while filling his body full of lead.
- If you’re close to the opponent, use the scatter gun. If not, fire a few rounds with your pistol. Always aim at the center of your opponent – your spray will do more damage as you’ll hit a bigger part of the hit box.
- Flanking is key. Learn your way around the most popular maps; how to get from point A to B and so forth. You should focus on getting across the map without being noticed – that way you can actually flank the opponent and strike them from behind.
Now you know the basics, but you’re still not prepared for any competitive play. Below you’ll find even more tips on how to improve your game, though it’s most suited for the more experienced scouts:
-Target demos, medics and snipers. All three are low on health and bad in close combat, making them easy targets. Pyros are also fairly easy to defeat, as long as you keep your distance and use the pistol.
-The scout is primarily a capper. Your primary job should be to capture points, and thus allowing more important and heavy troops to advance in the battlefield.
- Sentries are fairly easy to destroy. If it’s in a corner, just jump in, shoot it, and jump back again. This way, you’ll dodge all of the bullets while inflicting a lot of damage.
- You could also indulge in some devious anti-capping, by camping at points to ensure that the enemy can’t take control of it. This tactic requires that you know your way around the map, as you’ll need a steady stream of health packs to stay alive.












